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C++ · quodsoler/unreal-engine-skills
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 13 days ago |
| 2 | Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects. | quodsoler/ | 362 | — | ~8.9k | Automated safety check: Pass | MIT | 13 days ago |
| 3 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 13 days ago |
| 4 | Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules. | quodsoler/ | 362 | — | ~8k | Automated safety check: Pass | MIT | 13 days ago |
| 5 | Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces. | quodsoler/ | 362 | — | ~7.8k | Automated safety check: Pass | MIT | 13 days ago |
| 6 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 362 | — | ~8.5k | Automated safety check: Pass | MIT | 13 days ago |
| 7 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 362 | — | ~6.8k | Automated safety check: Pass | MIT | 13 days ago |
| 8 | A skill your agent uses when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 13 days ago |
| 9 | A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 13 days ago |
| 10 | A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 13 days ago |
| 11 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 362 | — | ~6.9k | Automated safety check: Pass | MIT | 13 days ago |
| 12 | A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 362 | — | ~7.5k | Automated safety check: Pass | MIT | 13 days ago |
| 13 | A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 13 days ago |
| 14 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 362 | — | ~8.2k | Automated safety check: Pass | MIT | 13 days ago |
| 15 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 13 days ago |
| 16 | A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. | quodsoler/ | 362 | — | ~7.1k | Automated safety check: Pass | MIT | 13 days ago |
| 17 | A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 362 | — | ~6.7k | Automated safety check: Pass | MIT | 13 days ago |
| 18 | A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 13 days ago |
| 19 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 362 | — | ~7.6k | Automated safety check: Pass | MIT | 13 days ago |
| 20 | A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 362 | — | ~4.9k | Automated safety check: Pass | MIT | 13 days ago |
| 21 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 362 | — | ~7.3k | Automated safety check: Pass | MIT | 13 days ago |
| 22 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 13 days ago |
| 23 | A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |
| 24 | A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 13 days ago |