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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 289 | 289.Gamedev Shaders A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 290 | 290.Gamedev Shipping A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 180 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 291 | 291.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 292 | 292.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 293 | 293.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |