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Model Context Protocol · By kevinpbuckley

6 skills found.
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1

Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes.

kevinpbuckley/VibeUE730—~6.5kAutomated safety check: PassMIT4 days ago
2

Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers.

kevinpbuckley/VibeUE730—~2.4kAutomated safety check: PassMIT4 days ago
3

Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +…

kevinpbuckley/VibeUE730—~2kAutomated safety check: PassMIT4 days ago
4

Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService).

kevinpbuckley/VibeUE730—~2.8kAutomated safety check: PassMIT4 days ago
5

Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService).

kevinpbuckley/VibeUE730—~4.4kAutomated safety check: PassMIT4 days ago
6

Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE.

kevinpbuckley/VibeUE730—~5.2kAutomated safety check: PassMIT4 days ago