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By 0x0funky

8 skills found.
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1

Draws 2D game art from code with no image model: pixel sprites, SVG props and icons, rigged characters, FX, autotiles and layouts, only when explicitly asked for.

0x0funky/agent-sprite-forge4.4k—~2.5kAutomated safety check: PassMIT4 days ago
2

Plans and builds 2D game maps and scenes, from tilemaps and parallax backgrounds to HD-2D plates, with collision checks, a playable HTML preview and Tiled, Godot or LDtk export.

0x0funky/agent-sprite-forge4.4k—~2.9kAutomated safety check: PassMIT4 days ago
3

Generates an image or an image-to-video clip through a configured provider API or a signed-in Codex or Grok CLI, and reports the route, file, hash and cost estimate.

0x0funky/agent-sprite-forge4.4k—~2.2kAutomated safety check: PassMIT4 days ago
4

Produces game-ready 2D characters, creatures, props, icons and effects as master stills, sheets or clips, and exports frames for common game engines.

0x0funky/agent-sprite-forge4.4k—~3.6kAutomated safety check: PassMIT4 days ago
5

Turns one approved master still into a full set of animated action clips for a character, one image-to-video take per action, then packages them for a game engine.

0x0funky/agent-sprite-forge4.4k—~3.8kAutomated safety check: PassMIT4 days ago
6

Autonomous framework engineer — reads VibeHQ post-run analysis, understands root causes of multi-agent coordination failures, then designs and implements real code changes (new features, refactors…

0x0funky/vibehq-hub195—~3.2kAutomated safety check: PassMIT6 mo ago
7

Run a single team session to build a project from a prompt. An agent skill from 0x0funky/vibehq-hub.

0x0funky/vibehq-hub195—~2.3kAutomated safety check: PassMIT6 mo ago
8

Fully automated self-improving loop — takes a project prompt, designs a team, runs the benchmark, analyzes results, optimizes framework code, rebuilds, and repeats until target grade is reached.

0x0funky/vibehq-hub195—~5.3kAutomated safety check: WarnMIT6 mo ago