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Game Development · scenario-labs/skills

77 skills found.
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1

A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games.

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
2

A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
3

A skill your agent uses when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making…

scenario-labs/skills946—~3.6kAutomated safety check: PassMITyesterday
4

A skill your agent uses when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
5

A skill your agent uses when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
6

A skill your agent uses when a Godot 4 game goes online or co-op: host and join with ENet, WebSocket for a web build, RPCs (@rpc, rpcid, anypeer), MultiplayerSpawner and MultiplayerSynchronizer…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
7

A skill your agent uses when a Godot game stutters, drops frames, hitches when entering new areas, overheats a phone, or must ship: profiling and Performance monitors, CPU or GPU bound, draw calls…

scenario-labs/skills946—~5.1kAutomated safety check: NotesMITyesterday
8

A skill your agent uses when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
9

A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
10

A skill your agent uses when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin…

scenario-labs/skills946—~3.5kAutomated safety check: PassMITyesterday
11

A skill your agent uses when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
12

A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget.

scenario-labs/skills946—~5.5kAutomated safety check: PassMITyesterday
13

A skill your agent uses when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
14

A skill your agent uses when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless…

scenario-labs/skills946—~5.9kAutomated safety check: PassMITyesterday
15

A skill your agent uses when turning a song into a kinetic-typography or motion-design music video, lyric video, visualizer or K-pop style MV with Scenario, landscape or vertical 9:16 for TikTok…

scenario-labs/skills946—~4kAutomated safety check: PassMITyesterday
16

A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views…

scenario-labs/skills946—~2.3kAutomated safety check: PassMITyesterday
17

A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking…

scenario-labs/skills946—~3.2kAutomated safety check: PassMITyesterday
18

A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
19

A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
20

A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color…

scenario-labs/skills946—~3.9kAutomated safety check: PassMITyesterday
21

A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement…

scenario-labs/skills946—~4.3kAutomated safety check: PassMITyesterday
22

A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and…

scenario-labs/skills946—~4.4kAutomated safety check: PassMITyesterday
23

A skill your agent uses when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
24

A skill your agent uses when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
25

A skill your agent uses when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
26

A skill your agent uses when writing or fixing Godot 4.7 shaders: .gdshader code (spatial, canvasitem, particles, sky, fog), VisualShader graphs built in code, stylized or toon water, dissolve or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
27

A skill your agent uses when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
28

A skill your agent uses when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
29

A skill your agent uses when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
30

A skill your agent uses when lighting or rendering in Maya with Arnold: a product hero shot, a character close-up or a sequence (master and shot lighting), key, fill and rim placement, "the Arnold…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
31

A skill your agent uses when shading an asset in Maya with Arnold: OpenPBR or aiStandardSurface materials, hooking up Substance Painter or UDIM texture sets, color spaces (sRGB, Raw, ACEScg), a…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
32

A skill your agent uses when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
33

A skill your agent uses when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
34

A skill your agent uses when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks…

scenario-labs/skills946—~4.2kAutomated safety check: PassMITyesterday
35

A skill your agent uses when structuring Unity 6.3 C code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding…

scenario-labs/skills946—~4.7kAutomated safety check: PassMITyesterday
36

A skill your agent uses when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
37

A skill your agent uses when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
38

A skill your agent uses when a Unity 6.3 game is slow or stutters: low fps, frame spikes, hitches when entering areas or on first effects, GC spikes, too many draw calls or SetPass calls, CPU vs GPU…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
39

A skill your agent uses when automating a Unity 6.3 content pipeline or build: importing an art drop (FBX, PNG) with AssetPostprocessor rules and naming conventions, generating prefabs or editing…

scenario-labs/skills946—~5kAutomated safety check: PassMITyesterday
40

A skill your agent uses when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
41

A skill your agent uses when a Unity 6.3 URP task involves shaders: hand-written HLSL, Shader Graph water, toon, dissolve or outline, Custom Function nodes, a renderer feature or full-screen effect…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
42

A skill your agent uses when building or fixing game UI in Unity 6.3: main menu, settings screen (resolution, quality, volume, key rebinding), HUD, health bar, minimap frame; choosing uGUI or UI…

scenario-labs/skills946—~4.3kAutomated safety check: PassMITyesterday
43

A skill your agent uses when making or fixing real-time VFX in Unity 6.3: explosions, fireballs, projectiles with muzzle, trail and impact, spells, slashes, shockwaves, smoke, sparks, Particle…

scenario-labs/skills946—~4.5kAutomated safety check: PassMITyesterday
44

A skill your agent uses when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse…

scenario-labs/skills946—~4kAutomated safety check: PassMITyesterday
45

A skill your agent uses when building a Unity 6.3 level or open world: terrain from code or heightmaps, procedural islands, erosion, splat and foliage rules, trees and grass, ProBuilder graybox…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday
46

A skill your agent uses when making a trailer, cutscene, cinematic or short film in Unreal Engine 5.8 with Sequencer: shot lists, master and shot sequences, cameras, lenses, depth of field, camera…

scenario-labs/skills946—~5.1kAutomated safety check: PassMITyesterday
47

A skill your agent uses when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog…

scenario-labs/skills946—~4.9kAutomated safety check: PassMITyesterday
48

A skill your agent uses when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens…

scenario-labs/skills946—~4.6kAutomated safety check: PassMITyesterday