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Game Development · ericrisco/rsc-harness
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when designing or repairing what makes a game fun — verbs and mechanics, moment-to-moment/session/meta loops, progression, economy faucets and sinks, difficulty curves… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 2 | A skill your agent uses when adding multiplayer or netcode to a game — client-server vs P2P, server authority and anti-cheat, state replication vs RPCs, prediction and reconciliation, lag… | ericrisco/ | 180 | — | ~3.9k | Automated safety check: Pass | MIT | 2 days ago |
| 3 | A skill your agent uses when making NPCs, enemies, or units navigate a level — grid vs waypoint vs navmesh, A/JPS, navmesh baking and agent radius, off-mesh links, steering, RVO crowd avoidance, and… | ericrisco/ | 180 | — | ~3.8k | Automated safety check: Pass | MIT | 2 days ago |
| 4 | A skill your agent uses when working with a game engine's physics — rigid bodies, colliders, collision layers and masks, character controllers, joints, forces versus impulses, raycasts and… | ericrisco/ | 180 | — | ~3.7k | Automated safety check: Pass | MIT | 2 days ago |
| 5 | A skill your agent uses when authoring or debugging a shader, material, VFX, or full-screen post-process in a game engine — Godot 4.x .gdshader, Unity 6 URP/HDRP, Unreal 5.x Materials, effect… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 6 | A skill your agent uses when exporting, packaging, signing, or publishing a game — export presets per engine, macOS notarization, cross-origin isolation for threaded web builds, Android… | ericrisco/ | 180 | — | ~3.5k | Automated safety check: Pass | MIT | 2 days ago |
| 7 | 7.Godot A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D… | ericrisco/ | 180 | — | ~3.6k | Automated safety check: Pass | MIT | 2 days ago |
| 8 | 8.Unity A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |
| 9 | 9.Unreal A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor… | ericrisco/ | 180 | — | ~4k | Automated safety check: Pass | MIT | 2 days ago |