Search
Game Development · Unreal Engine · kevinpbuckley/VibeUE
Skills
Sort:BestMost starsTrending todayTrending this weekTrending this monthNewestRecently updatedName
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 2 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 730 | — | ~3.6k | Automated safety check: Pass | MIT | 3 days ago |
| 3 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 730 | — | ~3.2k | Automated safety check: Pass | MIT | 3 days ago |
| 4 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 730 | — | ~6.5k | Automated safety check: Pass | MIT | 3 days ago |
| 5 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 3 days ago |
| 6 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 730 | — | ~2.4k | Automated safety check: Pass | MIT | 3 days ago |
| 7 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 3 days ago |
| 8 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 730 | — | ~3.2k | Automated safety check: Pass | MIT | 3 days ago |
| 9 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 730 | — | ~1.2k | Automated safety check: Pass | MIT | 3 days ago |
| 10 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 3 days ago |
| 11 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 730 | — | ~3.1k | Automated safety check: Pass | MIT | 3 days ago |
| 12 | 12.Terrain Data Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terraindata tool). | kevinpbuckley/ | 730 | — | ~3.8k | Automated safety check: Pass | MIT | 3 days ago |
| 13 | 13.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 3 days ago |