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Game Development · Python · kevinpbuckley/VibeUE
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Previews, validates and bakes bone-rotation edits on Unreal Engine AnimSequences, enforcing a coordinate space and a constraint-checked preview-validate-bake loop. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 2 | Creates and edits Unreal Engine Animation Montages through AnimMontageService: sections, slots, segments, branching points, notifies and blend settings. | kevinpbuckley/ | 730 | — | ~3.6k | Automated safety check: Pass | MIT | 4 days ago |
| 3 | Creates and edits AnimSequence keyframes and bone tracks in Unreal Engine through AnimSequenceService, following an inspect, preview, validate and bake workflow with correct bone-space handling. | kevinpbuckley/ | 730 | — | ~3.2k | Automated safety check: Pass | MIT | 4 days ago |
| 4 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 730 | — | ~6.5k | Automated safety check: Pass | MIT | 4 days ago |
| 5 | Changes Unreal Engine console variables, scalability levels and raw INI values through VibeUE's Python API, now that registered settings moved to the engine's own toolset. | kevinpbuckley/ | 730 | — | ~1.3k | Automated safety check: Pass | MIT | 4 days ago |
| 6 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 730 | — | ~2.4k | Automated safety check: Pass | MIT | 4 days ago |
| 7 | Creates, edits and inspects Unreal Engine UserDefinedEnums and UserDefinedStructs through Python, including adding values or members and reading internal versus display names. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 4 days ago |
| 8 | Creates Unreal Engine foliage types and scatters or places foliage instances on landscapes and meshes through FoliageService, with seeded, reproducible layouts. | kevinpbuckley/ | 730 | — | ~3.2k | Automated safety check: Pass | MIT | 4 days ago |
| 9 | Finds and clears the five independent settings that cap the Unreal editor or game frame rate, so it runs uncapped or at a chosen target FPS. | kevinpbuckley/ | 730 | — | ~1.2k | Automated safety check: Pass | MIT | 4 days ago |
| 10 | Registers and queries Unreal Engine Gameplay Tags from the editor through VibeUE, including bulk registration and hierarchy lookups, with no restart needed. | kevinpbuckley/ | 730 | — | ~2.3k | Automated safety check: Pass | MIT | 4 days ago |
| 11 | 11.Pcg Create, inspect, and edit PCG Graph assets — add nodes, configure settings, connect pins, and wire procedural generation graphs (native PCG Python API). | kevinpbuckley/ | 730 | — | ~1.7k | Automated safety check: Pass | MIT | 4 days ago |
| 12 | Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). | kevinpbuckley/ | 730 | — | ~3.1k | Automated safety check: Pass | MIT | 4 days ago |
| 13 | 13.Sound Cues Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 14 | Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). | kevinpbuckley/ | 730 | — | ~5.4k | Automated safety check: Pass | MIT | 4 days ago |
| 15 | 15.Level Actors List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). | kevinpbuckley/ | 730 | — | ~6.4k | Automated safety check: Pass | MIT | 4 days ago |
| 16 | 16.Gas Author and PIE-verify Gameplay Ability System content — abilities, attribute sets, gameplay effects, gameplay events, costs/cooldowns, cues — by composing Epic's GASToolsets/GameplayTagsToolset with… | kevinpbuckley/ | 730 | — | ~1.8k | Automated safety check: Pass | MIT | 4 days ago |
| 17 | 17.Profiling Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. | kevinpbuckley/ | 730 | — | ~4.5k | Automated safety check: Pass | MIT | 4 days ago |
| 18 | 18.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 4 days ago |