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Game Development · Blender · scenario-labs/skills
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. | scenario-labs/ | 946 | — | ~4.7k | Automated safety check: Pass | MIT | yesterday |
| 2 | A skill your agent uses when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 3 | A skill your agent uses when retexturing an existing 3D asset with PATINA PBR materials through the Scenario MCP server: a GLB or Blender scene (an image-to-3D result with flat colors, a prop, a… | scenario-labs/ | 946 | — | ~3.5k | Automated safety check: Pass | MIT | yesterday |
| 4 | A skill your agent uses when turning a dense sculpt, scan or AI-generated mesh into clean topology in Blender, for animation, subdivision or a game low poly with a triangle budget. | scenario-labs/ | 946 | — | ~5.5k | Automated safety check: Pass | MIT | yesterday |
| 5 | A skill your agent uses when a single image of a character, creature, prop, vehicle, or building must be seen from new camera angles through the Scenario MCP server: turnarounds, a 360 orbit, views… | scenario-labs/ | 946 | — | ~2.3k | Automated safety check: Pass | MIT | yesterday |
| 6 | A skill your agent uses when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking… | scenario-labs/ | 946 | — | ~3.2k | Automated safety check: Pass | MIT | yesterday |
| 7 | A skill your agent uses when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers… | scenario-labs/ | 946 | — | ~4.6k | Automated safety check: Pass | MIT | yesterday |
| 8 | A skill your agent uses when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 9 | A skill your agent uses when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color… | scenario-labs/ | 946 | — | ~3.9k | Automated safety check: Pass | MIT | yesterday |
| 10 | A skill your agent uses when UV unwrapping, placing seams, straightening or packing UVs, setting texel density, laying out UDIMs or mirrored UVs, or baking normal, AO, curvature, ID or displacement… | scenario-labs/ | 946 | — | ~4.3k | Automated safety check: Pass | MIT | yesterday |
| 11 | A skill your agent uses when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and… | scenario-labs/ | 946 | — | ~4.4k | Automated safety check: Pass | MIT | yesterday |
| 12 | A skill your agent uses when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange… | scenario-labs/ | 946 | — | ~5k | Automated safety check: Pass | MIT | yesterday |
| 13 | 13.Scenario 3D A skill your agent uses when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GPT-6 Astra 3D or Claude Opus 5.5 3D, GLB, FBX, OBJ, STL… | scenario-labs/ | 946 | — | ~3.8k | Automated safety check: Pass | MIT | yesterday |