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Game Development · C++

53 skills found, page 2.
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49

Push records from apps, services, devices, or scripts directly into Unity Catalog Delta tables with Zerobus Ingest: SDKs (Python, TypeScript, Go, Java, Rust, C++, .NET), REST, OTLP, MQTT, Arrow…

databricks/databricks-agent-skills345—~6.3kAutomated safety check: PassUnknowntoday
50

A skill your agent uses when building or debugging UE5 gameplay: a character with double jump or dash, abilities with cooldowns, enemy AI that patrols, chases and attacks, a health bar or HUD…

scenario-labs/skills946—~5.2kAutomated safety check: PassMITtoday
51

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITtoday
52

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITtoday
53

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITtoday