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Game Development · Model Context Protocol · By kevinpbuckley
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- Model Context Protocol (remove filter)
- By kevinpbuckley (remove filter)
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Imports files into Unreal Engine, exports textures, reads the Content Browser selection and checks open assets via VibeUE, plus mesh reimport material fixes. | kevinpbuckley/ | 730 | — | ~6.5k | Automated safety check: Pass | MIT | 4 days ago |
| 2 | Creates and wires Unreal Engine Enhanced Input assets through VibeUE's InputService: Input Actions, Mapping Contexts, key bindings, triggers and modifiers. | kevinpbuckley/ | 730 | — | ~2.4k | Automated safety check: Pass | MIT | 4 days ago |
| 3 | Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService +… | kevinpbuckley/ | 730 | — | ~2k | Automated safety check: Pass | MIT | 4 days ago |
| 4 | Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). | kevinpbuckley/ | 730 | — | ~2.8k | Automated safety check: Pass | MIT | 4 days ago |
| 5 | 5.Skeleton Edit skeleton bone transforms/hierarchy, retargeting modes, curve metadata, blend profiles, bone constraints, and learn constraints from animations (VibeUE SkeletonService). | kevinpbuckley/ | 730 | — | ~4.4k | Automated safety check: Pass | MIT | 4 days ago |
| 6 | 6.Vibeue Unreal Engine 5 development using the VibeUE Python API. An agent skill from kevinpbuckley/VibeUE. | kevinpbuckley/ | 730 | — | ~5.2k | Automated safety check: Pass | MIT | 4 days ago |