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Game Development · C++ · By ericrisco

3 skills found.
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1

A skill your agent uses when writing, reviewing, or debugging Godot 4.x games in GDScript or C — scenes, nodes, custom Resources, autoload/EventBus signals, typed GDScript, CharacterBody2D/3D…

ericrisco/rsc-harness180—~3.6kAutomated safety check: PassMITtoday
2

A skill your agent uses when writing, reviewing or structuring Unity game code in C for Unity 6 LTS — GameObjects and the Transform hierarchy, the MonoBehaviour lifecycle, prefabs and variants…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITtoday
3

A skill your agent uses when building, scripting or debugging a game in Unreal Engine 5 with Blueprint or C++ — the gameplay framework (Actor, Pawn, Character, GameMode, PlayerController), Actor…

ericrisco/rsc-harness180—~4kAutomated safety check: PassMITtoday