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Development · Unreal Engine · By quodsoler
Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 362 | — | ~7k | Automated safety check: Pass | MIT | 12 days ago |
| 2 | A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. | quodsoler/ | 362 | — | ~7.9k | Automated safety check: Pass | MIT | 12 days ago |
| 3 | A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 362 | — | ~7.7k | Automated safety check: Pass | MIT | 12 days ago |
| 4 | A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 362 | — | ~7.4k | Automated safety check: Pass | MIT | 12 days ago |
| 5 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 362 | — | ~8.1k | Automated safety check: Pass | MIT | 12 days ago |