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Skills
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| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. | quodsoler/ | 362 | — | ~6.6k | Automated safety check: Pass | MIT | 13 days ago |
| 2 | A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they… | quodsoler/ | 362 | — | ~8.6k | Automated safety check: Pass | MIT | 13 days ago |
| 3 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 362 | — | ~6.9k | Automated safety check: Pass | MIT | 13 days ago |
| 4 | 4.Ue Mover A skill your agent uses when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production… | quodsoler/ | 362 | — | ~8.4k | Automated safety check: Pass | MIT | 13 days ago |
| 5 | A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. | quodsoler/ | 362 | — | ~7.1k | Automated safety check: Pass | MIT | 13 days ago |
| 6 | A skill your agent uses when streaming levels in and out, setting up World Partition, or moving between maps. | quodsoler/ | 362 | — | ~8k | Automated safety check: Pass | MIT | 13 days ago |