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Databases · By quodsoler

6 skills found.
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1

A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent.

quodsoler/unreal-engine-skills362—~6.6kAutomated safety check: PassMIT12 days ago
2

A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they…

quodsoler/unreal-engine-skills362—~8.6kAutomated safety check: PassMIT12 days ago
3

A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++.

quodsoler/unreal-engine-skills362—~6.9kAutomated safety check: PassMIT12 days ago
4

A skill your agent uses when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production…

quodsoler/unreal-engine-skills362—~8.4kAutomated safety check: PassMIT12 days ago
5

A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris.

quodsoler/unreal-engine-skills362—~7.1kAutomated safety check: PassMIT12 days ago
6

A skill your agent uses when streaming levels in and out, setting up World Partition, or moving between maps.

quodsoler/unreal-engine-skills362—~8kAutomated safety check: PassMIT12 days ago