GitHub user
Agent skills by quodsoler
- skills
- 31
- repository
- 1
Repositories by quodsoler
Skills by quodsoler, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | Unreal Engine C++ guidance for AActor and UActorComponent: lifecycle hooks, spawning, component creation and attachment, ticking, interfaces and composition. | quodsoler/ | 359 | — | ~7.5k | Automated safety check: Pass | MIT | 9 days ago |
| 2 | Guides Unreal Engine C++ AI work across AI controllers, behavior trees, blackboards, perception, navmesh pathfinding, EQS and Smart Objects. | quodsoler/ | 359 | — | ~8.9k | Automated safety check: Pass | MIT | 9 days ago |
| 3 | Reference for writing and debugging Unreal Engine 5.8 animation C++: AnimInstance and proxy, montages, notifies, curves, blend spaces, state machines, linked layers and root motion. | quodsoler/ | 359 | — | ~7k | Automated safety check: Pass | MIT | 9 days ago |
| 4 | Picks and applies the right Unreal Engine C++ concurrency API, from UE::Tasks and FPipe to ParallelFor, FRunnable, locks and timers, with game-thread safety rules. | quodsoler/ | 359 | — | ~8k | Automated safety check: Pass | MIT | 9 days ago |
| 5 | A skill your agent uses when playing, mixing or debugging sound in Unreal Engine — one-shot SFX, looping ambience, music, dialogue or procedural audio. | quodsoler/ | 359 | — | ~7.9k | Automated safety check: Pass | MIT | 9 days ago |
| 6 | Reference for exposing Unreal Engine C++ to Blueprint and calling Blueprint from C++, covering UFUNCTION and UPROPERTY specifiers, latent and async nodes, and interfaces. | quodsoler/ | 359 | — | ~7.8k | Automated safety check: Pass | MIT | 9 days ago |
| 7 | Reference for writing and debugging UCharacterMovementComponent code in Unreal Engine C++: custom movement modes, floor detection, root motion, prediction and gravity. | quodsoler/ | 359 | — | ~8.5k | Automated safety check: Pass | MIT | 9 days ago |
| 8 | Reference for Unreal Engine C++ on the reflection system and core types: UCLASS macros, containers, delegates, strings, object lifetime, subsystems and logging. | quodsoler/ | 359 | — | ~6.8k | Automated safety check: Pass | MIT | 9 days ago |
| 9 | A skill your agent uses when modelling designer-authored game data in C++ and loading it: data assets, data tables, curve tables, soft references and asset streaming. | quodsoler/ | 359 | — | ~7.5k | Automated safety check: Pass | MIT | 9 days ago |
| 10 | A skill your agent uses when extending the Unreal Editor from C++ with detail customizations, editor utility widgets, menus, editor modes, asset definitions or editor subsystems. | quodsoler/ | 359 | — | ~8.1k | Automated safety check: Pass | MIT | 9 days ago |
| 11 | A skill your agent uses when building, activating or debugging Game Feature plugins and modular gameplay. | quodsoler/ | 359 | — | ~8k | Automated safety check: Pass | MIT | 9 days ago |
| 12 | A skill your agent uses when implementing or debugging the Gameplay Ability System in C++ — abilities, effects, attributes, cues and the AbilitySystemComponent. | quodsoler/ | 359 | — | ~6.6k | Automated safety check: Pass | MIT | 9 days ago |
| 13 | A skill your agent uses when building or fixing Unreal Engine cameras — spring-arm third-person rigs, first-person cameras, view-target blends, camera shakes, camera modifiers, cine cameras, or the… | quodsoler/ | 359 | — | ~8.5k | Automated safety check: Pass | MIT | 9 days ago |
| 14 | A skill your agent uses when writing or fixing Unreal Engine gameplay framework classes — GameMode, GameState, PlayerController, PlayerState, Pawn, Character, HUD, GameInstance — and the flows they… | quodsoler/ | 359 | — | ~8.6k | Automated safety check: Pass | MIT | 9 days ago |
| 15 | A skill your agent uses when defining, querying or replicating Gameplay Tags, or wiring decoupled event messaging between gameplay systems in C++. | quodsoler/ | 359 | — | ~6.9k | Automated safety check: Pass | MIT | 9 days ago |
| 16 | A skill your agent uses when wiring player input in Unreal C++ with Enhanced Input — input actions, mapping contexts, triggers, modifiers, binding handlers and runtime key rebinding. | quodsoler/ | 359 | — | ~7.5k | Automated safety check: Pass | MIT | 9 days ago |
| 17 | A skill your agent uses when writing or debugging Mass Entity ECS code in Unreal Engine C++ — processors, queries, fragments, tags, observers, traits, spawning and large-scale agent simulation. | quodsoler/ | 359 | — | ~7.7k | Automated safety check: Pass | MIT | 9 days ago |
| 18 | A skill your agent uses when writing C++ for materials or rendering — dynamic material instances, material parameter collections, render targets, scene capture, post process, decals, Nanite, Lumen… | quodsoler/ | 359 | — | ~8.2k | Automated safety check: Pass | MIT | 9 days ago |
| 19 | A skill your agent uses when writing or fixing Build.cs, Target.cs, .uproject or .uplugin files, creating a module or plugin, or resolving an Unreal build error. | quodsoler/ | 359 | — | ~7k | Automated safety check: Pass | MIT | 9 days ago |
| 20 | 20.Ue Mover A skill your agent uses when writing or debugging movement built on the Mover plugin: custom movement modes, layered moves, movement modifiers, instant effects, mode transitions, input production… | quodsoler/ | 359 | — | ~8.4k | Automated safety check: Pass | MIT | 9 days ago |
| 21 | A skill your agent uses when writing multiplayer C++: replicating a property, choosing an RPC type, tuning relevancy or dormancy, registering replicated subobjects, or turning on push model or Iris. | quodsoler/ | 359 | — | ~7.1k | Automated safety check: Pass | MIT | 9 days ago |
| 22 | A skill your agent uses when driving Niagara VFX from C++: spawning a system, overriding User parameters, binding data interfaces, sending gameplay data through Niagara Data Channels, pooling… | quodsoler/ | 359 | — | ~6.7k | Automated safety check: Pass | MIT | 9 days ago |
| 23 | A skill your agent uses when setting up collision channels and profiles, running line/sweep/overlap queries, wiring hit and overlap events, or simulating rigid bodies in Unreal Engine C++. | quodsoler/ | 359 | — | ~7.9k | Automated safety check: Pass | MIT | 9 days ago |
| 24 | A skill your agent uses when generating world content or geometry procedurally in Unreal Engine: PCG graphs, custom PCG nodes in C++, runtime mesh building, instancing and seeded noise. | quodsoler/ | 359 | — | ~7.6k | Automated safety check: Pass | MIT | 9 days ago |
| 25 | A skill your agent uses when creating, refreshing or repairing .agents/ue-project-context.md, the project document every other UE skill reads first. | quodsoler/ | 359 | — | ~4.9k | Automated safety check: Pass | MIT | 9 days ago |
| 26 | A skill your agent uses when playing Level Sequences from C++, building cutscenes or in-game camera moments, binding actors to sequence tracks at runtime, wiring Sequencer event tracks, or rendering… | quodsoler/ | 359 | — | ~7.3k | Automated safety check: Pass | MIT | 9 days ago |
| 27 | A skill your agent uses when implementing save/load, player progress persistence, slot management, or binary serialization in Unreal Engine C++. | quodsoler/ | 359 | — | ~6.6k | Automated safety check: Pass | MIT | 9 days ago |
| 28 | A skill your agent uses when writing or debugging State Tree logic in Unreal Engine C++ — tasks, conditions, evaluators, considerations, schemas, transitions, events or Mass behaviours. | quodsoler/ | 359 | — | ~7.4k | Automated safety check: Pass | MIT | 9 days ago |
| 29 | A skill your agent uses when writing or running Unreal Engine tests, adding logging, or profiling a build. | quodsoler/ | 359 | — | ~8.1k | Automated safety check: Pass | MIT | 9 days ago |
| 30 | A skill your agent uses when writing or fixing Unreal Engine UI in C++ — UMG user widgets, Slate widgets, Common UI screens, or MVVM view models. | quodsoler/ | 359 | — | ~7.4k | Automated safety check: Pass | MIT | 9 days ago |
| 31 | A skill your agent uses when streaming levels in and out, setting up World Partition, or moving between maps. | quodsoler/ | 359 | — | ~8k | Automated safety check: Pass | MIT | 9 days ago |
Questions, answered from the data.
What is the best skill by quodsoler?
Unreal Actor-Component Architecture from quodsoler/unreal-engine-skills ranks first of the 31 skills by quodsoler listed here, with the highest score: its repository has 359 GitHub stars, its SKILL.md loads about 7.5k tokens and it passes the automated safety check with no findings. Next come Unreal Engine AI and Navigation and Unreal Engine Animation System.
Are quodsoler's skills official?
None yet. All 31 skills by quodsoler listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.