GitHub user
Agent skills by AmelieHeinrich
- skills
- 8
- repository
- 1
Repositories by AmelieHeinrich
Skills by AmelieHeinrich, ranked
Ranked by score. Sort bymost stars,trending,newest,recently updated
| # | Skill | Repository | Stars | Used in | Tokens | Auto-check | Licence | Updated |
|---|---|---|---|---|---|---|---|---|
| 1 | ALWAYS use when porting an existing D3D11 engine or renderer to AGFX — translating ID3D11Device/DeviceContext/InputLayout/state-object code to agfxDevice/agfxCommandBuffer/agfxRenderPipeline calls… | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 12 days ago |
| 2 | ALWAYS use when porting an existing D3D12 engine or renderer to AGFX — translating ID3D12Device/CommandList/PipelineState/RootSignature/DescriptorHeap code to… | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 12 days ago |
| 3 | ALWAYS use when porting an existing OpenGL (or OpenGL ES) engine or renderer to AGFX — translating glGenTextures/glBindTexture/glBufferData/glUseProgram/FBO code to… | AmelieHeinrich/ | 146 | — | ~3.8k | Automated safety check: Pass | MIT | 12 days ago |
| 4 | ALWAYS use when porting an existing Vulkan engine or renderer to AGFX — translating VkDevice/VkCommandBuffer/VkPipeline/VkDescriptorSet/VkRenderPass code to… | AmelieHeinrich/ | 146 | — | ~4.4k | Automated safety check: Pass | MIT | 12 days ago |
| 5 | ALWAYS use when creating, resizing, or presenting through an agfxSwapChain in AGFX — window/layer handle setup, HDR toggling, vsync, resize handling, or back buffer acquire/present. | AmelieHeinrich/ | 146 | — | ~2k | Automated safety check: Pass | MIT | 12 days ago |
| 6 | ALWAYS use when creating agfxRenderTarget or agfxRenderPass objects in AGFX, or wiring up color/depth attachments, load/store ops, viewport/scissor, or draw calls within a render pass. | AmelieHeinrich/ | 146 | — | ~2.1k | Automated safety check: Pass | MIT | 12 days ago |
| 7 | ALWAYS use when working with AGFX fences, frames-in-flight pacing, queue signal/wait, resource-state barriers, or the barrier "agglomerate" flag. | AmelieHeinrich/ | 146 | — | ~3.6k | Automated safety check: Pass | MIT | 12 days ago |
| 8 | ALWAYS use when writing or modifying HLSL shaders for AGFX, or wiring the agfxShaderCompiler / agfxShaderModule / agfxRenderPipeline / agfxComputePipeline pipeline around them. | AmelieHeinrich/ | 146 | — | ~3.4k | Automated safety check: Pass | MIT | 12 days ago |
Questions, answered from the data.
What is the best skill by AmelieHeinrich?
Agfx Porting From D3d11 from AmelieHeinrich/agfx ranks first of the 8 skills by AmelieHeinrich listed here, with the highest score: its repository has 146 GitHub stars, its SKILL.md loads about 3.6k tokens and it passes the automated safety check with no findings. Next come Agfx Porting From D3d12 and Agfx Porting From Opengl.
Are AmelieHeinrich's skills official?
None yet. All 8 skills by AmelieHeinrich listed here come from community repositories; a skill counts as official when the product's own GitHub organization publishes it.
How are these skills ranked?
By Skill Navigator score, which combines the GitHub stars of the skill's repository (shared across that repo's skills and discounted for large collections), how many other GitHub owners carry a copy of the skill, and automated SKILL.md quality checks, minus penalties for safety-check warnings and for each further skill from the same repository. Skills that fail the safety check are not listed.